I think a lot of DMs have a kind of innate fear of the idea of game mastery, because it leads to things like "rules lawyers" and "munchkins" and "murder hobos." You know, all those buzzwords that DMs have been using for decades to describe players whom they can't utterly control. "I must use Rule Zero to stop the munchkins and power gamers," they would say. A skilled, clever, and well-versed DM gets a good laugh at these things, because he knows that the rules--the rules as they're written--contain all the answers, and more.
I think a lot of DMs have a kind of innate fear of the idea of game mastery, because it leads to things like "rules lawyers" and "munchkins" and "murder hobos." You know, all those buzzwords that DMs have been using for decades to describe players whom they can't utterly control. "I must use Rule Zero to stop the munchkins and power gamers," they would say. A skilled, clever, and well-versed DM gets a good laugh at these things, because he knows that the rules--the rules as they're written--contain all the answers, and more.
Hear, hear!