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accaris's avatar

I think a lot of DMs have a kind of innate fear of the idea of game mastery, because it leads to things like "rules lawyers" and "munchkins" and "murder hobos." You know, all those buzzwords that DMs have been using for decades to describe players whom they can't utterly control. "I must use Rule Zero to stop the munchkins and power gamers," they would say. A skilled, clever, and well-versed DM gets a good laugh at these things, because he knows that the rules--the rules as they're written--contain all the answers, and more.

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David Rollins's avatar

What about Dolmenwood? It uses B/X as a base for a game engaging with a different set of inspirations. It leans into Eurocentric folk tales and fairy stories.

From what I can tell, the method is the same but the direction taken is different. That creates a different feel and experience at the table.

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